VR development here is ramping up!
Not gonna lie, kinda feel like this now. 😉
I’m happy to add to the portfolio a project I worked on for a year fulltime remotely with Illfonic (Denver) and Psyop Games (Los Angeles), Moving Hazard in Unreal Engine 4. I did UI / UX Design and Art Direction, produced After Effects motion graphics for the Front End background, and even wrote an original song for menu music. It was a fantastic experience and these clients were wonderful to work with!
I’m actively taking on new clients now, so if you’re hiring freelancers for UI / UX, e-mail me at email@example.com and let’s discuss!
A game I’ve been working on for nearly a year is out in the world at PAX this weekend! Check it out!
Three words: Zombies. As. Weapons.
Looking forward to eventually talking about this more! But for now, you’ll have to be at PAX to experience it!
Great article over at Cinema 5D on the 5 most common film color schemes.
They show two examples from Fight Club, its cinematography I love. But things have changed since the late 90’s. Particularly, Fincher seems to bathe a lot of his more recent RED-shot all digital films in green, pull all other color out almost to the point that he’s essentially shooting black and white noir (in particular Social Network, Girl with the Dragon Tattoo, Gone Girl especially). House of Cards even has this to some degree. I did some tests in early 2015 that I haven’t posted of video I shot in my home and managed to manually match color to interior shots of Gone Girl– it was amazing going through that process and realizing how far it goes.
Color schemes / grading in film has been something I’ve always regarded as a bit of a mystery. I’ve heard there’s no right or wrong way to do it; it’s all just personal taste. But obviously there’s also a psychological basis for selecting palettes. It’s very curious how Fincher’s films and even the Matrix (the original in particular) would be so green and achieve a very striking look that feels natural when you watch it but isn’t really at all. I’ll be looking into this…
So this article helps set me on that path to better understanding. I recommend it if you’re curious about color grading film.
I loved this film! Blomkamp is one of my favorite directors working today. He’s apparently working a niche, though: the cyberpunk superfan (which definitely includes me). But even my girlfriend then loved this movie (she cried a few times, saying it pulled hard on every maternal instinct in her soul! Indeed I also find it very hard to watch at some points). All of his movies are cyberpunk concept art orgies, and I couldn’t be happier to pour over the art books and pause and study nearly every single frame.
Johnny 5 is alive.
Quick update: Still busy with clients, and it’s great! 2015 has proven to be the best year of my career by a huge magnitude through my global freelancing business XD&A, with no signs of slowing down! If things keep up like this I should definitely top it once again in 2016.
I’m also working on training myself up on more skills, particularly 3D CG, and new software like Modo and Mari, doing fake UI for film with Cinema 4D, new techniques for realizing and viably expressing cinematic storytelling on an indie scale. Working and leveling up, non stop.
I wish I could talk about the stuff I’m working on, but alas, various NDAs. This is basically why I was radio silent here for almost all of 2015 after posting daily updates at the beginning. Just know some really awesome stuff will be unveiled in 2016!
Since mums the word on most of it right now, I’ll switch gears on this blog to post generalized stuff I’m learning about, interested in, and focusing on a lot now, such as game and film UI / UX, tutorials, filmmaking, virtual filmmaking, CG modeling and software, etc… So that should be fun!
And if you ever need freelance work done, feel free to e-mail me at firstname.lastname@example.org