Set UVs and established textures for the lower half of the scene– next will spend some time really dressing those textures up. The holotable needs a bit more polish to the diffuse map as well.
Looking into getting Quixel Suite, but they don’t have a Mac version (it’d be the only thing in this entire pipeline between Maya, Mudbox, Zbrush, Unity, and the full Adobe CC Suite that I’d have to Bootcamp into Windows for).
I also realized as I was adding new assets to the Maya scene, Unity was not automatically setting those elements to static, so lightmapping was skipping over them. Fixed that last night. There’s still some weirdness going on with some assets’ lightmapping though, such as the pipes.
There’s still a long way to go on this stuff, my first attempt at environment art like this. Overall, making progress!