Maya Mentalray Final Gathering Test Render

Using the first model I made for VFM02’s virtual set, here I experimented with Maya Mentalray Final Gathering. I used tips from the first lesson in yesterday’s Gnomon lighting tutorial.


Click here for the full 4KSCOPE render.

This was far more straightforward to set up than the more complex full scene with many light sources. I’ll be going back to that full scene again in Maya to wrestle it to this level. Later I’ll be experimenting with lighting it in Unity 5 for possibly a much, much faster set-up and realtime render capture of complex scenes.
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